class MuzzleFlash1stVSS extends ROMuzzleFlash1st;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(1);
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Opacity=0.100000
	DrawStyle=PTDS_Brighten
        MaxParticles=1
        Name="SpriteEmitter60"
        StartSizeRange=(X=(Min=50.000000,Max=50.000000))
        Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
        LifetimeRange=(Min=0.100000,Max=0.100000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'
}
